PRODUCT DESIGN BEFORE DEVELOPMENT
We turn the game idea into a product your team can build.
Got a game or feature your team is about to build? We work through how it should play, what screens and rules it needs, and what belongs in the first release. Your developers get a clear plan they can build from.
From the first template to the complete game plan.
Still working out how the game or feature should work?
- Your team has started development, but the game or feature is still changing.
- You have a template or prototype and need to turn it into a complete product.
- There are more modes or features on the list than should go into the first release.
- Design, development, and QA need to agree on how the game should work.
We’ll get the details clear before the team builds it.
- We map what the player sees and does, from opening the game through to playing again.
- We write down how rewards, the wallet, settlement, recovery, errors, and platform rules should work.
- We agree what belongs in the first release and give development and QA a specification they can follow.
From a roulette template to a complete product plan.
For one social roulette game, we delivered the screen and game-state rules, release scope, wallet behaviour, and technical specification the team needed to build.
PRODUCT DESIGN
Social Roulette Game
A template review became a complete product specification for a portrait social roulette game.
Product scope
- Starting point
- Template check
- What we defined
- Full game plan
Defined before build
Release modes
- Starting point
- Several requested
- What we defined
- 2 prioritised
Normal Roulette + Golden Spin
Game states
- Starting point
- Unspecified
- What we defined
- Defined
Bet to replay and recovery
Server rules
- Starting point
- Client-authoritative template
- What we defined
- Server-authoritative plan
Settlement and recovery
What we designed
- Defined the betting flow, screen states, and wallet behaviour.
- Wrote server rules for spin settlement, cash out, and reconnect recovery.
- Scoped the first release around normal roulette and Golden Spin.
What the team received
We designed the complete game, from screen layout and betting flow to wallet behaviour and recovery. These examples show how we defined the rules for development.
| Area | Decision | Build rule |
|---|---|---|
| Spin and payout | The server owns the outcome and settlement | A repeated spin ID returns the saved result instead of paying twice |
| Wallet and cash out | Separate wallet, roulette balance, draft bet, and settled spin | Cash out is unavailable during an accepted spin or while draft chips remain |
| Reconnect | Preserve accepted spins and balances on the server | Restore the authorised result without duplicate settlement |
Let's work out the game before you build it.
Your team gets the player flow, screen states, release scope, and technical rules for the game or feature we agree to design.
$3,000–$7,500 3–6 weeks
Questions about working together.
Can you design one major feature instead of the whole game?
Yes. We agree on one game, major feature, or defined set of systems before the project starts.
Do you create a document developers can use?
Yes. The handoff covers the player flow, states, rules, scope, edge cases, technical behaviour, and validation needed for the agreed product.
Do you also build the game?
Product design and production development are separate. We can work directly with your developers while they build and answer product questions inside the agreed scope.