RESULTS · Block Puzzle Game
Token 3 rose by 25.1 points while win rate stayed stable.
The goal was to improve the quality of successful clears without turning the whole game into an easier experience.
Two 30-day telemetry periods compared.
THE MAIN MOVEMENTS
Before and after, shown side by side.
Token 3
+25.1 pointsToken 2 or better
+5.3 pointsWin rate
-0.4 pointsReach to Level 20
+29.3%THE FULL PROGRESSION
How player reach changed across the game.
This chart compares player reach before and after the changes.
Player reach before and after balancing
The comparison shows progression across the full game while the overall win rate stayed close to 73%.
Level 20 reach was 29% higher in the later period. Token 3 attainment had the largest change in the same period.
THE NUMBERS BEHIND THE CHART
Reach at selected checkpoints
Each level is compared with the Level 1 count from its own reporting period.
Show checkpoint data
| Level | Before reach | After reach | Change |
|---|---|---|---|
| Level 1 | 100% | 100% | Starting base |
| Level 5 | 47.25% | 46.06% | −2.5% |
| Level 10 | 22.16% | 23.91% | +7.9% |
| Level 20 | 9.02% | 11.66% | +29.3% |
| Level 40 | 4.90% | 8.16% | +66.5% |
| Level 100 | 1.57% | 1.75% | +11.5% |
Two 30-day telemetry periods: 28 May–28 June and 28 June–28 July 2026. Reach compares each level with the Level 1 count from the same period.
What was happening
We treated the win rate as a guardrail and balanced for mastery. That kept overall passability steady while making Token 3 more achievable.
What the data showed
Token 3 moved from 14.8% to 39.9%, while the overall win rate stayed close to 73%. Level 20 reach moved from 9.0% to 11.7% of each period’s Level 1 count.
What we did
We reviewed win rate and token outcomes together, then changed the balance so Token 3 was more achievable while the win rate stayed stable.
A REAL PART OF THE WORK
Example balancing recommendations
See the recommendations
| Level | Objective | Moves | Token 2 | Token 3 | Check after release |
|---|---|---|---|---|---|
| Level 1 | 14 Red + Yellow blocks | Keep at 22 | 820 | 840 | Token attainment, with win rate as the guardrail |
| Level 8 | 27 Ball + Red, Green and Yellow blocks | 40 → 44 | 2,150 | 2,420 | Wins, moves left, and the token split |
| Level 24 | 28 Boxes + Glass | 38 → 42 | 2,100 | 2,110 | Win rate, moves left, routes, and blockers |