RESULTS · Bubble Shooter

Level 10 reach was 56% higher in the later period.

We checked whether players were quitting less, playing again after a win, and moving further into the early game.

Telemetry from December 2025 to May 2026.

THE MAIN MOVEMENTS

Before and after, shown side by side.

Replay after a win

+7.7 points
Before54.5%
After62.2%

Quit rate

-0.8 points
Before2.1%
After1.3%

Win rate

+1.9 points
Before70.6%
After72.5%

THE FULL PROGRESSION

How player reach changed across the game.

This chart compares player reach before and after the changes.

EARLY PLAYER REACH · LEVEL 1–30

Early-game reach before and after balancing

This view covers the first 30 levels, where the biggest change happened.

Before balancingAfter balancing
100%50%20%10%5%2%1%L1L5L10L20L30

Level 10 reach was 56% higher in the later period. Replay after a win also rose and quit rate fell in the later reporting period.

THE NUMBERS BEHIND THE CHART

Early-game reach checkpoints

Each level is compared with the Level 1 count from its own reporting period.

Show checkpoint data
LevelBefore reachAfter reachChange
Level 1100%100%Starting base
Level 523.96%31.89%+33.1%
Level 108.29%12.95%+56.2%
Level 152.98%5.85%+96.3%
Level 202.20%4.18%+90.0%
Level 301.17%1.39%+18.8%

Telemetry periods: 1 December 2025–27 February 2026 and 27 February–1 May 2026. Reach compares each level with that period’s Level 1 count.

01

What was happening

Win rate was one part of the check. We also measured whether players quit less, played again after winning, and continued into the next part of the game.

02

What the data showed

Quit rate fell from 2.1% to 1.3%. Replay after a win rose from 54.5% to 62.2%, and Level 10 reach rose from 8.3% to 13.0% of each period’s Level 1 count.

03

What we did

We reviewed the whole game, identified the levels that needed balancing, and gave the team exact move limits and token targets for each affected level. We checked wins, quits, replay, and token results together.

A REAL PART OF THE WORK

Example level recommendations

Here's what those level-by-level recommendations looked like.

See the recommendations
LevelObjectiveMovesToken 2Token 3Check after release
Level 110 LeavesKeep at 20550700Quit rate and replay after a win
Level 106 Leaves22 → 24500750Completion, replay, and Level 11 reach
Level 127 Fish36 → 421,0001,400Wins, losses, moves left, and token attainment

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