MEASURED IMPROVEMENT · Block Blast

Token 3 rose by 25.1 points while win rate stayed stable.

The goal was to improve the quality of successful clears without turning the whole game into an easier experience.

Two 30-day telemetry periods compared.

THE MAIN MOVEMENTS

Before and after, shown side by side.

Token 3

+25.1 points
Before14.8%
After39.9%

Token 2 or better

+5.3 points
Before52.0%
After57.3%

Win rate

-0.4 points
Before73.8%
After73.4%

Reach to Level 20

+29.3%
Before9.0%
After11.7%

A CLOSER LOOK AT THE DATA

The level-by-level progression view.

The chart follows the change beyond the headline checkpoint.

PLAYER REACH · LEVEL 1–100

Player reach before and after balancing

The comparison shows progression across the full game while the overall win rate stayed close to 73%.

Before balancingAfter balancing
LATER-LEVEL TREND100%50%20%10%5%2%1%L1L20L40L60L80L100Level 20: 11.7% after9.0% before

Level 20 reach increased by 29%. Token 3 attainment had the largest change in the same period.

THE NUMBERS BEHIND THE CHART

Reach at selected checkpoints

The normalised line separates progression from the different Level 1 volumes in the two periods.

LevelBefore reachAfter reachChange
Level 1100%100%Starting base
Level 547.25%46.06%−2.5%
Level 1022.16%23.91%+7.9%
Level 209.02%11.66%+29.3%
Level 404.90%8.16%+66.5%
Level 1001.57%1.75%+11.5%

Two 30-day telemetry periods: 28 May–28 June and 28 June–28 July 2026. Level 20 and Token 3 are the headline results; the full curve shows the wider progression trend.

01

What was happening

We treated the win rate as a guardrail and balanced for mastery. That kept overall passability steady while making Token 3 more achievable.

02

What the data showed

Token 3 moved from 14.8% to 39.9%, while the overall win rate stayed close to 73%. Normalised reach to Level 20 also moved from 9.0% to 11.7%.

03

What we did

We reviewed win rate and token outcomes together, then changed the balance so Token 3 was more achievable while the win rate stayed stable.

A REAL PART OF THE WORK

Example balancing recommendations

LevelObjectiveMovesToken 2Token 3Check after release
Level 114 Red + Yellow blocksKeep at 22820840Token attainment, with win rate as the guardrail
Level 827 Ball + Red, Green and Yellow blocks40 → 442,1502,420Wins, moves left, and the token split
Level 2428 Boxes + Glass38 → 422,1002,110Win rate, moves left, routes, and blockers

TALK THROUGH THE GAME

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